Mtt Sng Strategy

Turbo sit and gos and multi table tournaments are the faster version of regular games. The increased speed can be found in the quicker blind levels. A normal tournament will typically have blind levels that change somewhere in the 15-20 minute range, where a turbo event will have blinds that change every 5-10 minutes.

  1. Mtt Sng Strategy Template
  2. Mtt Sng Strategy
  3. Mtt Sng Strategy Definition

As a result, while strategies in cash games remain the same, the best poker tournament strategy completely changes during a single tournament. Variable number of opponents: in Cash Games, you play against a constant number of opponents. Full-ring tables have nine or ten seats, and short-hand tables have five or six seats.

  • Join us live on - Aarnimetsa goes on to Knockout tournaments and 180-men SNGs in search of solid tournament strategy and en.
  • In addition, playing Sngs also allows you to play far more games, since you arn’t dependant on the MTT schedules. Play Sngs to Improve Your MTT Endgame. Titan Poker and PokerStars provide the best Sngs to practice your endgame strategy. Titan Poker is the best choice for non-US players, and they run a number of 10-man sngs at a variety of stakes.
  • A philosophy of ‘bet until your opponent gives you a reason to stop’ is a good first principle when developing a hyper turbo strategy. This will be most effective against recreational players and at lower limits. Employ a more fluid strategy against stronger players.
  • Alessio joined the program at the end of March 2017, playing in the beginning at NL10 to adjust to all the new material he was getting as a new NL 6-max Crusher Coaching for Profits student. And the new strategy was working out fine for him, in the first two months in the program he.

These rapid fire games are intriguing to a lot of players because they do not take long at all to complete. If you get the right group of players, it would not be a challenge to play a turbo sit and go in just 15 minutes. This is a significant drop off in time when compared to a normal sit and go that might take 30 minutes to an hour.

With decreased time in blind levels comes an increase in variance. One of the most noticeable differences between turbo events and regular events is the amount of buy-ins that you can either win or lose with relative ease. There are a lot of skills that sit and go or multi table tournament players need to learn if they are just starting out in turbo games. They may not seem all that different from the outset, but they definitely are.

Turbos are also popular with heads up players, and to a much lesser extent, cash game players. Turbo heads up sit and gos will force players to adopt a much more fast paced approach to the game. If you are comfortable with short handed or full ring turbo games, you won’t have all that much difficulty transitioning over to the heads up arena.

Mtt Sng Strategy Template

Turbo events of all shapes and sizes have one thing in common though - the inability to mass multi table. Inability might not be a fair word considering some players will do it no matter what, but mass multi tabling is much more difficult when you are deciding whether to shove or fold every other second. Turbo events require a lot of attention and focus in very short bursts. As soon as a turbo table starts, it will seem like it is already ending.

Example

Turbo Sit and Gos

Sit and gos are the most popular form of turbo events. Though they are widespread in MTTs as well, you will notice that sit and gos are almost always running as turbos. Sit and go players like to play in “mini tournaments,” so it only makes sense that they don’t want to have to sit around and play for an hour or more.

Strategy in sit and go turbo games is, for all intents and purposes, a few blind levels ahead of a normal sit and go. Where a regular sit and go takes a little bit of time to develop to the point where big pots are being built quick, turbo sit and gos will be finding all ins almost right away. There is not a whole lot of time to sit around and wait in turbo games because the blinds are increasing way too fast. Sit and gos need even quicker action than MTTs because the field will be dwindled down to a handful with just a few eliminations.

In an MTT you need to beat a ton of players, but this just isn’t the case with sit and gos. The best way to play turbo sit and gos is through a hit and run approach. You don’t want to be reckless, and should still pick your spots, but don’t be afraid to put your money in the middle. The best turbo players are able to take chances because they know that they will pay off in the end. Turbos are not for the faint of heart in any form, so don’t be surprised if you bust out before you were dealt anything better than a weak ace.

Turbo Multi Table Tournaments

MTT events with a turbo structure will allow for a lot more strategy and actual play than a turbo sit and go. Even though the blinds are going to creep up on you a lot faster than they will in a sit and go, there is still a fair amount of time to mess around with post flop play. With that being said, get ready for roller coaster after roller coaster if you decide to put your focus on turbo games only. They are so fast that you are not going to be able to exploit other players with nearly as much consistency as you would in a regular game.

Yes, your inherent edge will allow you to win money in the end, but the short term results could net you absolutely nothing. The rush of a turbo tournament is what draws in larger fields of weak players, though, so it is a great spot to play against easier opponents. When it comes down to it, you are still in a tournament, but a turbo tournament will require even more luck than a regular tournament. There is time available to take down some smaller and uncontested pots, but they are not usually going to be enough to last you until the money.

Mtt Sng Strategy

You will need to be going all in with very mediocre hands far more often than anyone would feel comfortable, but it all pays off when you are able to earn all of your money off less experienced players who are looking for a quick thrill.

Mtt Sng Strategy Definition

In this instalment of the series we launch in earnest into considering the most common poker leaks amongst beginner / intermediate MTT poker grinders. These will be covered over quite a few posts in the series, as there are a large number of such leak areas, each of which deserves its own section for analysis. This whole series should serve as a primer for leak-busting your MTT poker game, and for the more advanced MTT grinders it should still offer a pretty solid refresher course with some more advanced topics coming up in the latter half of the series.

Aggression & Looseness

When we first start studying the game, the value of aggression is something we quickly have drilled into us in poker. Indeed, it is one of the most fundamental features of a solid poker game, and the vast majority of serial limpers are frankly the bottom of the skill barrel. Becoming more active and aggressive in poker, especially becoming looser in poker, is something fraught with the possibility of missteps. It’s commonly agreed that it is easier to be a good TAG (tight aggressive) than a good LAG (loose aggressive) player, and this is something we’ll come back to later in depth.

So forget lagging it up for now, we don’t need too much of that in the smaller stakes MTT world anyway. Let’s focus on getting a good solid TAG game together. It’s worth reflecting on why beginners limp so often, too. They essentially have one correct instinct but lack another. They’re keen to see a lot of flops and be involved in a lot of hands, and their other instinct is to risk the least to achieve this. On the surface that seems plausible, until we realize the multiple benefits which a raise brings.

This is a super basic fundamental, but an open raise gives us a chance to win the pot outright pre-flop. When we limp we have none of this “fold equity”. Now, that goes for when we’re stealing with a bluff, or even a semi-bluff open where we want some fold equity but also are happy to get some calls and take it down on the flop or at showdown.

When we’re opening with a strong hand we’re building the pot, limiting the number of players we’ll face post-flop (a form of protection), and picking up initiative with which to play post-flop.

For the same reasons, we frequently want to isolate raise a limper or limpers when they open limp in front of us, provided we have a decent enough hand to do it. We want to limp along sometimes, when our hand is good enough to do so but not really good enough to play post-flop against several callers, such as limping along with 33 after a few limpers, or completing in the small blind when we’ll have a positional disadvantage when it goes post-flop.

As for those few opportunities where it’s actually strategically advisable to open limp? For me, they’re few and far between. If I’m on a table of bad players who are nonetheless capable of aggression, especially one where they’re giving my opens too much credit, and we’re shallow, I will sometimes open limp a monster like KK or AA in early position, as I think I’ll get more shoves than when I open raise. On a passive table this is a disastrous play. I don’t like to limp/raise when deeper stacked either much, as it’s so face up even to relatively poor opponents. And that’s really about it!

I am ready to take my tournament poker game to the next level!

Playing Face Up

Speaking of playing face up, it’s another common error amongst those starting out. On the flip side, it doesn’t matter too much against fish. They won’t notice when you bet bigger for value and smaller for a bluff, so you can go ahead and do it. Against anyone observant however, you might want to play less exploitably. As we learn to play weak when we’re strong and vice versa, the primary reversal on our original “face up” play, we begin to perceive the multiple layers of misdirection possible in poker play.

It’s vital that we remember that in micro, small and even softer mid to high stakes MTTs, the fields are soft and we don’t need to get too fancy in terms of levelling wars, or we will only end up levelling ourselves, and getting so fancy that we blow our stack bluffing a calling station or calling down light against a nit. We simply need to observe the basic tendencies of each opponent (directly and through their HUD stats), make good basic assumptions about unknowns, and play a solid ABC exploitative game against them.

Next Time

In the next installment we’ll plough ahead with the common leaks analysis, and look at ranges, both for open raising and in terms of position and stack depth, as well as considering effective and actual stack sizes in game.

By LuckyLuke